Benchmark: Flash Events vs. Signals
You may be wondering why a new benchmark for this. Well, I have three reasons: all of the other benchmarks I could find on internet were outdated I always prefer to test things for myself as I always...
View ArticleBenchmarks: Function Call
Another benchmark about function calls. There already is a really good article at JacksonDunstan.com but here I focus on functions I’m particularly interested in: public function (direct / static / no...
View ArticleBenchmarks: Dictionary vs. Object vs. Array vs. LookupList
[Update: I put the code of the LookupList class at the bottom of the article] [BIG Update: there was an error in the LookupList class -> now it's much slower than the rest] And another benchmark...
View ArticleBenchmarks: SetTimeOut vs. Timer vs. CustomTimer
For the purpose of a Final State Machine that I’m developing for ND2Dx, I wanted to know which one of those approaches is the fastest and most reliable. Testing timers is not an easy task as you can’t...
View ArticleND2Dx: a few optimizations and a couple of examples
Hello It’s been a month since my last post, I have a big thing going on at the moment that has nothing to do with computers, so… Anyways, I still am working on ND2Dx as well as the game IDE. Here are a...
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